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Outlaw Galaxy 1: Trip and the Space Pirates Chapters 21-30 by Bill Smith www.BillSmithBooks.com, www.OutlawGalaxy.com Trip looked around nervously, trying to figure out what to say to Datz. How could he explain why he was wandering around the ship? Then it came to him. He could tell the truth. "Datz, I’ve never been in a battle before and with my first session of space training today, well, there was just so much going on. I couldn’t sleep." At least some of the story was true. Datz’s face shifted from suspicion to sympathy. "Trip, I hear you. I get nervous before every battle and I’ve been in a bunch of them. I’ve spent many nights cleaning my energy rifle, checking my power packs, trying to make sure I’m ready for the battle, but it also helps get my mind off things." Trip turned to walk away. "That’s it exactly. Now, if you don’t mind, I’ll just get back to my walk." "Hold on, Trip." Trip turned back to Datz, who smiled at him enigmatically, his feelings unreadable. Trip thought he’d gotten himself off the hook, but perhaps it wasn’t going to be that simple. "Trip, what are you doing with the portable computer?" "Well, since I couldn’t sleep, I decided I’d go exploring around the ship. I started making some notes to myself about where things are. With everyone else asleep, I figured it would be easier to find my way around." It was the truth—again, not the whole truth—but none of it was a lie, either. "Well, Trip, you’d best get back to your bunk. It’s my job to look after you, so don’t get any strange ideas. You’re going to need some sleep before the battle. I can get you a relaxer if you need one." Trip politely refused the relaxer and tried to come up with an excuse to slip away, but Datz wasn’t done. "Trip, it’s not a good idea to wander around the ship without getting permission from me first. If you want to do anything, you talk to me." Datz stood there, waiting for an answer. Trip swallowed his pride. He said weakly, "I understand, Datz." "Good, Trip. You’re still new here and you haven’t earned our respect. Or our trust. If you start acting funny or are caught doing something suspicious, who knows what might happen?" Datz grinned before whispering, "Click, click, you’re dead!" Datz chuckled and turned away, walking down the corridor and into the shadows without another word. Trip knew he’d lost his chance to warn Jinx and the Sh’nar convoy. If he was caught wandering the ship again, Datz made it clear he wouldn’t get off with just a warning. Trip quickly walked back to the darkened barracks and his bunk. Just as he settled in, he felt the gut-wrenching pull of the Diamond Shadow leaping into lightspeed, on its way to the ambush. Sleep did not come easily as Trip choked back tears. Before the night was over, he was going to be forced to capture his best friend. The alarm klaxon alarm woke Trip from a restless sleep. Rubbing his eyes, still dead tired, he joined the rush of pirates to their battle stations. He and the others felt the Diamond Shadow shudder underneath their feet as the ship dropped from lightspeed into normal space. Trip choked down an energy bar and some bitter blue juice as he slipped into his armored spacesuit. This time, instead of assembling near the airlock, the Lieutenant directed the troops down a short hallway and into the main landing bay. Within ten minutes of the initial alarm, Trip and the other spacesuit assault troops—now numbering nearly fifty—were waiting nervously aboard six different assault shuttles, ready for battle. The Lieutenant quickly briefed them. There were six Sh’nar ships and one pirate assault shuttle to attack each ship. On board each assault shuttle were eight pirates in battlesuits. The battle plan was straightforward. After the Sh’nar ships were forced to drop to normal space, the Diamond Shadow’s guns and space fighters were to keep the Sh’nar ships busy. Under cover of the battle, the spacesuit troops were to leave their assault shuttles and rocket over to the Sh’nar ships, cut their hulls open, then board and capture them. Diamond Black Joe wanted as many Sh’nar captives as possible to sell into slavery, but the important part was capturing the ships. If that meant some of the Sh’nar had to die, so be it, the Lieutenant had said. Trip and the others listened in on the general transcomm frequencies as the Diamond Shadow’s crews prepared the assault. Tug ships pulled asteroids into the area to block the space lanes. Pirates laughed as the tug crews jokingly cursed and insulted each other while moving the asteroids into place. The joking came to an end when Diamond Black Joe came on the transcomm to order them to hurry up. He promised to personally dump them into space if the asteroids weren’t in place on time. This was a simple deep space ambush. The asteroids were to be hauled into the most likely path of the oncoming Sh’nar ships. When in lightspeed, a ship’s lightspeed engines create a "jump bubble," a bubble of energy around the ship. Should the engines not be able to maintain the bubble for any reason—or if the lightspeed engines stop working or are turned off—the bubble collapses, instantly dumping the ship back into normal space. The other thing—and, Trip remembered, this is where the asteroids come in—the jump bubble acts as a kind of shield. If the bubble makes contact with any significant masses, such as a planet, star, another starship or even a sizeable asteroid—any mass greater than a pound for a ship the size of the Sh’nar freighters—the ship’s lightspeed engines automatically shut down and dump the ship into normal space so it doesn’t collide with the object. Trip knew his history. Almost from the earliest days of intersteller travel, safe routes clear of asteroids and other hazards were established so ships could quickly and safely move between star systems. Almost as quickly, space pirates and other raiders followed. The situation hadn’t changed much over thousands of years. Considering the vast distances between stars, it was virtually impossible for planetary navies and Frontier Ranger ships to patrol all major travel routes. Most lesser routes were barely patrolled at all. Just as Diamond Black Joe’s gang was doing now, pirates typically "blockaded" a space lane with asteroids or other large objects. The oncoming ships—in this case, that would be the Sh’nar convoy—have their jump bubbles collapse when they contacted the asteroids, dumping the ships back into normal space. Then, while the Sh’nar ships try to calculate a new course for a lightspeed jump—and unable to call for help since communications signals only travel at the speed of light—the pirates swoop down and attack, trying to capture the Sh’nar ships before they can escape back into lightspeed. Trip felt the shuttle drives fire up. The ships were moving into a ready launch position. Trip glanced out the armored viewports and saw a dozen high-speed, heavily-armored fighters slowly taxiing to the front of the launch bay. The tug ships signaled that the asteroids were in position. All Trip could do was sit and wait. The shuttle pilot called for the troops to strap into their flight berths. Trip followed the others, sliding into one of the oversize restraints that acted like giant seats to hold the armored battlesuits safely in place during combat maneuvers. Despite his many years of experience, even the Lieutenant looked around nervously, his eyes tracking the room even though his body was stationary. He said nothing but it was clear he was mentally preparing himself for battle. As two troops trading jokes had their voices rise above the rest of the nervous conversations, he barked, "Quiet!" Instantly, the room fell silent. The minutes ticked by in silence. Trip sensed more and more apprehension. There was nothing to do but wait for the call to join the battle. "One, two, three ships—all Sh’nar designs!" an excited voice called over the transcomm. "Now make that five, no six Sh’nar ships! All right where we want them!" Diamond Black Joe’s voice calmly ordered, "All fighters and shuttles launch. And move it people! Time is not on our side." Through the viewport, Trip saw the fighters’ engines come to life. The ships catapulted into space. He felt the shuttle’s drives power up and he was pushed back into his flight berth as the shuttle launched. Trip saw the landing deck fade away, replaced by endless night. In the distance, Trip saw the pirate fighters whirling around the six Sh’nar freighters. Flashes of energy cannon fire were traded across space. Trip closed his eyes and tried to relax as he rode into the heart of his first space battle. 23 | In the Heart of the Battle Trip kept his eyes on the viewport although most of his fellow troops watched the viewscreen at the front of the compartment. The screen’s battle display showed six green icons, the six Sh’nar ships. They were surrounded by fast-moving red graphics, each one indicating a pirate fighter. The red pirate ships spun around the Sh’nar ships like bugs swarming around a campfire—fast, agile, just barely out of the flames’ reach. Each icon flashed when its ship was hit by enemy fire. Trip saw that the Sh’nar ships were being hammered time and time again, their icons glowing brighter and brighter with each blast but never fading from the screen. By contrast, the guns on the Sh’nar ships seemed to struggle just to track the pirate fighters. Hits on the pirate fighters were rare, but they almost always destroyed them, causing the icon representing a hit pirate fighter to flash and then disappear. Trip noticed that the icons for the six assault shuttles steadily moved from the edge of the screen into the middle of the battlefield. Trip watched out the viewport, both awed and horrified at the sights of battle. In the distance, a pirate fighter, red with bright blue striping across the nose and upper wing, dived in towards one of the Sh’nar freighters. At least it wasn’t Jinx’s ship; this freighter’s design was different, with a much longer cargo area. The fighter raced along the rear of the ship, opening fire with its energy cannons. Brilliant blue beams of energy flashed against the Sh’nar ship’s shields. One shot seeped through the shields, gouging out chunks of hull plating. Thousands of metal shards glittered and splashed away into open space. The pirate fighter continued its path straight up the spine of the freighter. The freighter’s lone topside weapon was a bulky, old energy cannon on an elevated turret. The turret, originally facing towards the front of the ship, slowly twisted around to try to catch the pirate fighter but it was too slow. While the cannon was in mid-turn, the pirate fighter fired a volley directly at it. The first pairs of shots harmlessly splashed against the Sh’nar ship’s shields. Then Trip saw a brief flash of light. The shields were about to fail. The pirate energy blasts pierced the shields, which shimmered softly, then faded to nothing. There were two small red-yellow explosions where the energy blasts slammed into the base of the turret, ripping through the foot-thick armor plating. A much larger flash of light nearly blinded Trip when the energy cannon’s power feeds ruptured and exploded. The pirate fighter turned left and rolled, tumbling down and under the Sh’nar freighter, still spraying blasts of energy across the freighter. The blasts gouged away pieces of armor plating in a dozen places, sending thousands of fragments of molten metal spraying across space. The turret, wracked by the explosion, started to lean to the right, crumbling in the slow motion of zero gravity. A final explosion severed the turret completely from the ship. It slowly cartwheeled off into space. Now the energy cannon was just another piece of tumbling battle debris, spraying a stream of red-blue energies and metal shards into space. One of the pirate fighters, intent on hammering the seemingly helpless freighter, spun to the right to avoid the turret. It careened off on a wild trajectory towards distant space as it dodged the tumbling turret. Trip secretly hoped the pilot was Blaze, remembering the insults and threats the scarred pilot had hurled at Trip during their first meeting. Trip’s heart pounded in his chest, his throat dry, as the assault shuttle rocked, its shields being hammered by blasts from the Sh’nar freighters. The shuttle captain called over the intercom, "Troops prepare for launch. One minute." Trip and the other pirates released themselves from their flight berths and lurched upward, standing unsteadily on the shuttle’s rocking deck. Trip kicked in the magnetic grapples on his boots to steady himself. He heard other troops’ grapple units being powered up. The assault shuttle was buffeted by another volley of fire from the Sh’nar ships. The floor beneath him rocked back and forth, and the shield generators whined as they tried to absorb the destructive energy blasts. The shuttle seemed to kick sideways to the right several feet, almost as if it was going to spin. Then the shuttle rolled to the left as another blast got through the shields. Four of the pirates staggered, leaving only Trip and the others with their magnetic grapples activated standing straight. The ship rolled up on its side even higher and it seemed to bounce as it was buffeted by more energy cannon fire. The shuttle straightened itself back to level, turning so quickly that Trip felt dizzy. The off-balance pirates now fell over, catching the flight berths for support or simply toppling onto their faces. The Lieutenant screamed, "Move it, men! We don’t have time for this. Get ready! Launch in thirty seconds!" The assault shuttle was designed to deploy the troops as quickly as possible. Instead of forcing all the troops to bunch up around a single airlock, the whole port side of the passenger compartment slid open to space, allowing all of the troops to launch as a group. This design was also effective for planetary assaults: troops could be equipped with anti-grav backpacks or parachutes and drop down to the ground, or the interior seating could be removed to carry small, anti-grav combat vehicles into battle. Trip glanced out the viewport. He saw fragments of hull plating, glowing cherry red, flickering away from the shuttle. Two of the Sh’nar freighters, now close enough that he could read their hull markings, were turning away, frantically trying to flee the incoming assault shuttles. One of the nearby ships was Jinx’s freighter. Deep black scars ran along its side where pirate fighter blasts had raked its flank. A pirate fighter raced up behind it and fired at its engines. Blue energy beams reached out and smashed into the engine compartment. There was a small explosion where the blasts hit. Then, a second later, another larger blast sent Jinx’s ship listing off to the left. Trip knew from the way that the ship leaned that the blast must have knocked at least one of the engines off-line. Clanmother Son’knex must be terribly worried, Trip realized. The Sh’nar techs, possibly even Jinx, were probably scrambling to get the engine operating. With that kind of damage, there would be no way for them to plot a jump to lightspeed. For Jinx and her ship, there would be no escape from this battle. Trip felt a sudden rumbling and he saw a crack appear in the port side. In just five seconds, the wall split in half, opening out into space. The pirates nearest the opening stepped off into space and activated their rocket packs. Trip and the three others on the starboard side of the shuttle followed the first group into space. Trip fired his rocket pack as soon as he stepped away from the shuttle. He heard the Lieutenant’s voice echo over his speakers, "Check your visors. Your target is highlighted on your heads up display. We’re going after that Sh’nar freighter that’s listing off to the side. Move out, team!" Trip rocketed straight toward the "listing freighter," Jinx’s ship. As he raced across space, Trip had to dodge several large, tumbling pieces of metal. Trip instinctively winced as he heard small pieces of shrapnel and other battle debris bounce off his armored spacesuit. Trip thought it was like trying to fly through a tornado! Trip worked to tune out the distractions—the pirate fighters, the explosions, the elaborate battle maneuvers of the Sh’nar freighters. Instead, he focused solely on Jinx’s freighter as he raced across space and bore down on the ship at full speed. In moments, he and the other pirates reached the vessel. Trip flinched as a ripple of blue-green energies—the Sh’nar ship’s shields—flashed as they tried to stop the armored battlesuits. But the shields were designed to deflect energy blasts and protect the ship during collisions with obstacles. The pirate battlesuits easily absorbed the electrical discharge of the shields as the attackers landed on the hull. Trip drifted in, firing his maneuvering rockets to slow down. He reached out to the hull to steady himself, powering his magnetic gloves for a moment to anchor himself to the ship. Trip used the spacesuit’s maneuvering rockets to bring his legs down towards the hull as he twisted his body. Finally, he felt the powerful pull of the foot magnetic grapples as they clamped onto the metal hull plating. The Lieutenant divided them into two groups of four. The Lieutenant’s group moved over to the ship’s airlock for boarding, while Trip’s group was on the opposite side of the ship. Trip was told to activate his fusion cutter. One of the pirates pulled an explosive charge from a pack on his suit. Trip realized his mission was to cut the ship open and expose it to space. Trip knew it would be impossible for the Sh’nar to fight off two separate boarding parties, especially while trying to fix the damaged engines. The Lieutenant called out, "Begin cutting on my signal." There was a pause and Trip heard several clicks over his speakers as the Lieutenant opened his transcomm to a general communications frequency. "Attention Sh’nar ship. Surrender now. Surrender or we will cut through the hull, depressurize the ship—and all of you will die." 24 | Boarding the Sh’nar Freighter Surrender or have the ship cut open. The Sh’nar had few options. That was especially true knowing what was going to happen to the prisoners. They faced slavery even if they surrendered. Trip still hoped Clanmother Son’knex would see that there was no escape, no hope for safety right here and right now, but there was always the chance of escape later on. There was always hope. Trip and the others stood on the ship’s outer hull, their fusion cutter beams glowing a brilliant blue in the darkness of space. They waited for the order to slice open the ship while the battle swirled around them. Pirate fighters spun round and fired on the other Sh’nar freighters. Exchanges of energy blasts lit up space, while large and small pieces of metal tumbled around them in all directions. A shower of metal fragments bounced off Trip’s visor and armor, tink, tink, tink. He heard a dozen, two dozen impacts. Then it seemed like hundreds of pieces of metal, none larger than a coin, each moving at tremendous speed, like bullets descended upon them. The fragments showered Trip and the pirate troops, bouncing harmlessly off their armored suits. Most careened into the Sh’nar ship’s hull before ricocheting off into space, still moving at tremendous speed but now going in dozens of different directions. Trip tried to tune it all out. He wanted to hear whether the Sh’nar would surrender. The wait seemed to take forever. Then Clanmother Son’knex opened up her own transcomm channel. Her voice was strangely distorted on this transceiver system, but Trip could tell it was her. "We surrender. Board our ship peacefully and we will offer no further resistance." The Lieutenant called, "You heard her, boys. Join us at the airlock. Remember that we came for the ship. I don’t care about the crew. If they try anything funny, scrag ‘em." Trip knew the Lieutenant had kept his general transcomm frequency open so the Sh’nar had heard what he’d just said. He wanted them to know that any trickery or resistance would result in their deaths. Trip and the other three pirates carefully made their way to the airlock on the opposite side of the ship. Trip noticed that the battle seemed to be nearly over. He counted at least three Sh’nar ships that weren’t being attacked at all and there were no pirate assault troops visible on their outer hulls. That meant the ships had already fallen to Diamond Black Joe’s men. That left just two free Sh’nar ships. They were being hammered by the pirate fighters. One of the free Sh’nar freighters was being pummeled by at least four fighters. It was now listing badly to one side, slowly starting to drift and spin. That meant the drive units were down and there was no hope of escape, but the ship’s twin energy cannon turrets spun round and round, filling space with energy beams. One of the blasts caught a pirate fighter’s lower wing, shearing it off in a brilliant explosion. The fighter started to roll, tumbling through space. The loss of the wing was virtually cosmetic since it was mostly for atmospheric flight, but the blast could have caused any number of any other problems, such as causing a power surge that disabled the weapons or drive units. The fighter went spinning out of control. Trip pictured the pilot frantically working the controls to save the ship. A second later those worries ended. The fighter careened into one of the large asteroids. With a flash of light, the fighter was gone, leaving only a large, black scar on the asteroid to mark its passing. Trip spotted pirate assault troops—tiny, gray, ant-like specks—crawling over the hull of the listing Sh’nar freighter. He saw a flash of light and then a plume of dust rushing away from the ship, like a newly pricked balloon pushing out all of its air. The pirates had blown the hull open with explosive charges. Trip saw one Sh’nar crewmember get pulled out into open space and go spinning away. The poor creature was soon lost from sight. One of the pirates fired his rocket pack thrusters to maneuver over the new opening. He let loose a volley of energy rifle blasts, then moved inside the ship. Three other pirates followed. Trip knew it would be only moments before that Sh’nar ship was under the control of the pirates. At least, Trip thought, Clanmother Son’knex had the good sense to surrender rather than have her crew injured in a brutal hand-to-hand shipboard battle. Trip was the last of the pirates to board Jinx’s ship. Trip followed the others through the airlock cautiously, weapons armed and held at the ready. Trip hoped there would be no combat. He was relieved when one of the pirates called over, "We’ve secured the bridge. There’s been no resistance." "The lights are flickering," Trip said aloud to his team members. "The blast that blew out the engines must have also sent a power surge into the ship’s main power core. This ship isn’t going anywhere for a while." Trip followed the others into the lower cargo hold, where six Sh’nar—including Jinx and Clanmother Son’knex—were sitting in the center of the floor. There were two pirates on guard duty, their energy rifled arms held casually to the side but ready to open fire with the slightest provocation. The flickering lights and thick clouds of smoke from an onboard fire created an eerie, nightmare scene. Trip saw the Lieutenant on the far side of the cargo bay, looking up the ladder and into the heart of the ship. He turned toward Clanmother Son’knex and asked, "Captain?" The Clanmother seemed to bow, showing her submission, but she corrected him. "It’s Clanmother Son’knex of the Sh’nar Clan Knex’slii." "Clanmother, captain, whatever. Are all your crewmembers here?" Clanmother Son’knex nodded. "Yes. I promised a peaceful surrender." "Good. Gentlemen, the ship should be secure, but keep your eyes open. Bridge crew, what’s the condition of the ship?" A pirate’s voiced called in, "Hull’s intact, no major structural damage. But the engines—" Another voice jumped in. "That last shot blew out some surge dampeners and the main drive coupling on the port side engines. It’ll take several hours to repair." The Lieutenant, still looking around as if appraising the ship, added, "But the ship is ours and that’s what we came for. Good. What’s the status of the other Sh’nar ships?" "Four of the other Sh’nar ships are under our control. The last one has been boarded but isn’t secure yet. It shouldn’t take much longer than a few minutes." The Lieutenant paused and called back to the bridge crew. "When things calm down out there, notify the Diamond Shadow that we’ll be moving into tractor beam range and docking for repairs. For now, move out of the battle zone and give our fighters some room while they’re mopping things up." The Lieutenant turned to face Trip. "Kid, you know your way around starship drives, don’t you?" "Yes, sir. Been working on starships since I was a little kid." "Good. Head down to the power core and drive areas. Give the crew a hand. Strip down out of your battlesuit here." Trip knew he couldn’t refuse a direct order. He glanced over at Clanmother Son’knex and Jinx and realized they hadn’t recognized him inside the intimidating battlesuit. Trip moved to a corner and turned his back to the prisoners. He commanded the suit’s computers to release the main magnetic seals. Trip heard the clank! clank! clank! of the shoulder, waist, hip and helmet seals releasing. First Trip pulled the arms off, then the helmet. The smell of burning circuitry filled his lungs. It was stiflingly hot on board and his skin was soaked with sweat in just seconds. With his hands free, the rest of the suit was easy to pull off, like peeling the shell off an egg. With the suit on the floor, Trip wiped the sweat from his forehead and stood up straight. As the adrenaline drained from his body, he realized how much his muscles ached. He’d pushed his body to its limits in just those few minutes of battle. Trip turned around and, glancing at the other battlesuites, he felt helpless. The pirates stood seven feet tall in their armored suits, with energy cannons and fusion cutters in place of hands. In normal light they would be intimidating; in the haze and flickering light here, they were nothing short of terrifying. Then, knowing he could put it off no longer, he looked at the helpless Sh’nar prisoners. His eyes found Jinx. She stared at him, not saying a word, but her face showing terror, then recognition and finally, betrayal. Trip felt his heart ache.
Trip stared at Jinx, then Clanmother Son’knex. He saw confusion and anger on both of their faces. He looked back to Jinx. He wanted to explain everything, to let her know that somehow, some way he would make everything all right. But what could he say to her? He had to stop Jinx from saying anything to him in front of the other pirates. Trip wasn’t trusted as it was, but only Datz knew that he and Jinx were friends. He didn’t want to let the pirates know that he cared about the Sh’nar. He certainly couldn’t let Datz know that Jinx was here or else they’d figure out that Trip would want to free her. And I’m going to free her if it kills me, Trip vowed. Trip headed towards the ladder that led to the engine compartment and he passed close to Jinx. He looked at her and whispered, "Keep quiet. Trust me." There were a million things he wanted to add. He wanted to explain how he got here, how he had a plan to save them or at least how he hoped to come up with a plan. But instead he walked past without another word, hoping that none of the pirates had noticed that he’d spoken to a prisoner. Trip made his way back to the freighter’s power plant area. He knew things were bad just by the smell of coolant that filled the air. He heard and even felt the vibrations of the misfiring engine as it made long, low thumps every few seconds, like a clock tick-tocking at half speed. As he stepped into the stream of coolant that pooled on the lowest part of the listing deck, one of the other pirates swung out from underneath the reactor’s cooling tubes. His body, face and work goggles were covered with fluorescent green coolant. Trip just whistled and said, "Boy, what a mess." "Yeah. The power surges fried a lot of the ship’s systems. The cooling system ruptured and it’s down to fifteen percent." "Like I said, a mess." The pirate pulled the goggles off his face. "Well, don’t just stand there. You’re supposed to know what you’re doing, right? Grab some tools." Trip asked, "Where do you want me to begin? The cooling system, realigning the power core, or getting the damaged engines up and running?" The pirate looked around. Despite being filthy, he seemed satisfied with himself. "I think I’ve got this under control. Start with the engines. And remember it doesn’t have to be perfect. If you can just get it running, that’s good enough. We just need to limp over to the Diamond Shadow." Trip carefully crawled through the sparking power cables and searing conduits as he headed to the engine. There, he found parts and remnants of parts scattered all around the engine casing. There was a gaping hole, nearly a foot across, where an explosion had ripped through the shielding and spewed metal fragments all over the bay. The damage was bad enough that the best course of action might be to just seal off the motor and rely solely on the other two engines. It would slow the Sh’nar freighter’s speed considerably, but trying to get the engine running with anything short of a complete overhaul was inviting disaster. Another power surge could blow out all of the ship’s engines, stranding it in space. Trip cut the connections to the damaged engine and examined it closely, making a mental inventory of the replacement parts he’d need. By the time Trip felt the Diamond Shadow’s tractor beams pull on the Sh’nar freighter, he’d gathered most of the replacement parts from the freighter’s spare parts bay. He pulled the drive’s casing open and began yanking out damaged parts. Fortunately, it wasn’t as bad as it looked at first glance. Trip expected, if left alone, he could get the drive operational by evening. Trip heard the Lieutenant order the pirates still in their spacesuits to assemble at the airlock. That would leave just Trip and three or four other pirates on board the Sh’nar freighter. A wild plan formed in Trip’s mind. Did he dare to try to seize control of the ship? With just a few pirates on board, he might be able to free the prisoners, seize the bridge and shut down all communications so the pirates couldn’t call for help. In the confusion, he might have a few minutes—probably long enough to get out of range of Diamond Black Joe’s controller so the poison capsule couldn’t be activated. Long enough to get away from the Diamond Shadow, long enough to … to do what? There was no way to outrun the pirate fighters. It would take several minutes to get far enough away from the asteroids that he’d be able to activate the lightspeed drives. Trip looked down at the engine, its guts spread all over the floor, with charred and melted parts laid out on the shield cowling. All of it was junk. And what about the other drives? Trip knew he probably wouldn’t be able to coax the freighter into lightspeed, even if he seized control of the ship. Trip sighed and surrendered his rescue plan to his doubts. This was a battle that had to be fought when the time was right. With a crippled ship and pirate fighters swarming all around outside, now was not the time to be brave. The Lieutenant called out, "All hands to the airlock for prisoner transfer." Trip would rather be working on the freighter’s drives than herding prisoners. He was fixing the ship so Jinx and the others could escape Trip told himself, but he dropped his tools and joined the others at the airlock. Rather than land inside the Diamond Shadow’s landing bay, the freighter had linked with one of its docking couplings. It was essentially an extendable tube that sealed to the Sh’nar freighter’s airlock. Trip arrived just as they opened the airlock, revealing the tunnel that led into the Diamond Shadow. The Sh’nar prisoners had been hooked into a slaving rig. It looked like an ancient chain-gang. Each prisoner had a neck collar, as well as ankle and wrist binders. Insulated cabling just tight enough to restrict movement linked all of them. It was impossible for them move more quickly than a shuffle. At the front of the line, one pirate held a remote controller. Trip shuddered as he thought of how the slaving rig worked. The pirate could use the controller to send a painful shock to any or all of the prisoners. The slightest misbehavior or show of rebellion would result in an electrical blast. If the controller felt charitable, it might only be extremely painful. At the highest settings, the unit could shock a prisoner into unconsciousness or cause death. Trip knew he had to do something—and quickly—or else Jinx and her people would suffer a horrible fate. The pirate with the controller was the first into the tunnel, calling behind him, "Trip, move them out." Trip just motioned the Sh’nar forward through the tunnel. Jinx was the last prisoner. Trip followed closely behind. With no other pirates around, Jinx looked back at him. "What’s happening, Trip?" Trip grimaced and whispered, "Quiet!" He looked, made sure no one was around to hear them, and then spoke. "I can’t talk right now. But everything’s going to be okay. I know it." Jinx held up her chained hands. "Funny. Everything doesn’t feel okay. I’d say we’re in a bit of trouble. "I know, I know." Jinx whispered back, "Remember, back at the Cargo Port, when you asked if Clanmother Son’knex liked you? She just wanted you to know that she’s changed her mind." Trip’s heart was racing. He felt so helpless. "Tell Clanmother not to give up hope. I’m gonna rescue you. All of you." Jinx stopped and looked back at Trip, but she was pulled forward by the cable connecting her to the Sh’nar prisoners ahead. As she was led away, she asked, "How are you going to do that, Trip? How are you going to save us?" Trip just looked down at the floor and muttered, "I’m still working on that. But I’ll save you. I swear I will." Trip dejectedly, shoulders slumped, shuffled onto the Diamond Shadow, emerging onto the landing bay’s flight deck. The assault shuttles had already landed and were in the back of the bay. Closer towards the front was one of the Sh’nar freighters. As he checked out the markings and saw the gouges and energy burns on the hull, Trip realized it was the same freighter that the pirates blasted open to space. The ship looked like it had been through a war, not a short battle. The pirate fighters were nowhere to be seen. They were probably still outside, on patrol. Trip counted perhaps thirty Sh’nar prisoners. They were humbled and helpless, a defeated people. Trip saw Whistler organizing the prisoners. Whistler ordered the pirates to lead the Sh’nar to the holding cells and Datz took command. Trip was told to join the detail, but before he left, one of the other pirates came up to Whistler, whispered and pointed at Trip. Datz keep his eyes on the whole process, looking for any signs of trouble. Then Trip remembered that Datz had met Jinx. He knew that Trip and Jinx were friends. As Jinx and the other prisoners came past, Trip had to distract Datz to prevent him from recognizing her. Trip walked up behind Datz and tapped him on the shoulder. Datz whirled around and impatiently said, "What? What do you want, Trip?" Trip paused, waited as Jinx moved past, and asked, "What do you want me to do, work with the prisoners or repair the Sh’nar ships?" Datz shrugged. "I don’t care. Help them get the prisoners get settled. Now, get going. I’m busy!" Trip nodded, but he was glad that he’d succeeded. Datz was too busy to notice Jinx. Trip scooted off to join the prisoners, but stopped when Whistler called out, "Come here, Trip." Trip turned and walked up to the alien. Whistler said, "They want you to keep working on the Sh’nar freighter. See if you can get the engine and power systems fully up to speed. We’ve got to get those ships fully operational so we can fly them to our dealers." Trip nodded. As he turned away, he heard Whistler joking with the other pirate. "Right on schedule. Deliver the Sh’nar freighters by tonight, we jump to lightspeed, and a couple of days later we can rendezvous with the slave camps. By then, we’ll have a chance to add some real crewmembers and get rid of the second-rate help we’ve had to put up with lately." As Trip headed back into the Sh’nar freighter, he thought of what Whistler had really meant. Trip was that "second-rate help" and with the next stop being a slave camp, Trip knew what his future would be. He could feel the weight of an invisible slaver’s collar being slipped around his neck. Jinx and her fellow Sh’nar were not the only ones who faced a horrible fate. Trip spent the whole day working on the Sh’nar freighter. He was truly at home when he was in grease up to his elbows, juggling tools and parts, and crawling around machinery. At the end of nearly sixteen hours of work, he stood before a finely tuned engine that worked as good, perhaps better, than it had when it first rolled off the assembly line. The work was a release. By devoting his full energies to fixing the Sh’nar ship, Trip was able to put everything else out of his mind. The attack, the Sh’nar prisoners, even the fate of slavery that awaited the prisoners and himself—all of it was forgotten for a while. Trip was doing what he was good at, what came naturally to him, and even though he was aiding Diamond Black Joe’s pirate gang, he was able to throw himself completely and utterly into his work. For the first time since his capture, he felt good. Trip was so intent on his work that he passed up lunch and dinner. Besides, he wasn’t really in the mood for that orange glop again. Only after he got the damaged engine and power core fully up to power did he realize that he was starving. He checked his chrono. It was just past nine in the evening. Trip reeked of fluids and he was drenched in coolant. Feeling grimy, he told the pirate guard at the docking tunnel that he’d finished his work. The Sh’nar freighter was ready for transport. Now off-duty—he’d actually worked four hours past what was expected of him—Trip needed to clean up before he did anything else. Those who weren’t hard at work getting the Sh’nar ships ready for transport to the black market dealers were celebrating their "great victory" and coming good fortune in the barracks areas. The noises of vice—gambling, drinking, fighting, and bawdy songs—echoed through the corridors long before Trip reached the party. It seemed like everyone was there: Whistler, Datz, the Lieutenant, Blaze and most everyone else he’d met aboard the Diamond Shadow. Only the Lieutenant seemed to be paying much attention to what was going on. As Trip waded through the room, barely avoiding a pair of dice that went flying off a table and across the room, he heard Datz call to him. "Trip! Trip! Get over here!" Reluctantly, Trip came over. He immediately noticed that both Datz and Whistler seemed like they’d had too much celebration. They seemed to be trying to watch everything at once, yet their eyes were unable to focus on any one thing. Datz sighed as Trip stood in front of him. "So, where you been? You’re missing the party!" "I was busy fixing the Sh’nar ship. But it’s running now." Whistler chuckled. "That’s good, Trip. Datz here seems to think he might be able to turn you into a pirate yet." Datz smiled and shrugged. Then Whistler pulled out a pair of dice. "Care to play a game? A wager perhaps? After all, we all have a lot of money coming to us now." Trip felt uncomfortable. He knew better than to trust Whistler or Datz. "No, I’m not really much of a gambler. Besides, I haven’t eaten all day. I’m gonna shower and get some food." Datz looked down, shaking his head back and forth. "Trip, you’re not having any fun at all, are you? You know, all work and no play makes you a dead pirate. You should have taken the break when you had a chance. After you’re done eating, you have to come down and join me. We’re watching the prisoners." Trip felt the weariness in his bones. What he needed most was sleep, not more work. Finally he said, "Give me a few minutes and I’ll be down there." Trip excused himself and eventually got through the crowd. He wasn’t much in the mood to celebrate, anyway. All he could do was think about what was going to happen to Jinx, Clanmother Son’knex and the others. The pirates might decide to keep Trip on as a crewmember, but Trip didn’t want to stay. Given a choice, he’d get away as quickly as he could. After a quick shower and change of clothes, he wandered back through the party, which seemed to be breaking up. Perhaps everyone was finally worn out. The mess hall was deserted, which Trip was thankful for. He really didn’t want to speak to anyone. He wolfed down his meal. His thoughts wandered, but he kept on coming back to the same thing. What was he going to do? At the very least, Trip realized, he owed Jinx a visit. He had to explain, had to let her know that everything would be okay. And he had to come up with an escape plan. Trip heard the announcement for flight crews to report to the Sh’nar freighters for departure. With the upheaval and confusion, Trip knew that now would be a good time—perhaps the best time—to go speak to Jinx. As he wandered to the prisoner holding areas, Trip felt the now-familiar lurch of the Diamond Shadow jumping into lightspeed. The next stop for this ship would be the rendezvous with the slavers. Trip had to think up a plan and act, but now, with the ship at lightspeed, his options were limited. It felt hopeless. Trip got to the prisoner holding areas and found Datz on-guard but not paying much attention to what was going on. Datz looked up only after Trip walked right up to him, as if he’d been unaware Trip had even come in. Datz seemed to need a second to recognize Trip, and then he put his head back down. "Glad you finally got here, shrimp. What took you so long?" "I had to get something to eat. You okay, Datz?" "Huh? Uh, yeah, I’m fine. Just tired. It was an early morning, then working all day, and now prisoner detail. I’m just worn out." Trip smirked and muttered, "Yeah, I bet partying in the barracks doesn’t have anything to do with being tired, does it?" Datz looked up quickly. "What was that?" "Uh, nothing, Datz. If you’re that tired, you go ahead and sleep. I’ll watch the prisoners." Datz smiled and muttered, "That’d be really good of you, Trip." Datz’s head rolled off to the side, sound asleep before he’d even finished saying Trip’s name. Trip didn’t want to think about how much drool would be spilling onto Datz’s shoulder. Trip headed towards the holding cells when Datz stirred awake. "Trip, don’t forget to feed the prisoners. We can’t have them too weak to work in the slave mines!" With that, Datz slumped back over, snoring away. Trip went over to the shelves and pulled out the food trays. The main dish was a simple stew, nourishing but nothing more. There were also small, foil food packets, the labels indicating they were nutrition bars. The Sh’nar prisoners were crammed into half a dozen cells. At the very least, the slaving rigs were off so they could stretch out a little. Trip doled out the food trays to the few Sh’nar who were awake. For those asleep, he just left extra trays on the cell floor. All the while, Trip ignored the curses and insults, the pleas for help and the promises of fortunes in treasure from the Sh’nar clans if only they’d be released. One of the Sh’nar stirred awake, tried to stand up and tripped, screaming out in surprise. Since the outburst was in the Sh’nar’s native language, Trip had no idea what was being said. He probably didn’t want to know either. The commotion seemed to wake Datz, who stirred. He sleepily lifted his head and told Trip, "Shut that big, green, stupid bug up!" In a second, Datz was again slumped over, sleeping deeply, but from the looks of anger and hatred the Sh’nar shot at Datz, Trip knew that all of them understood the humans’ language. Trip faced the angry Sh’nar. He backed away, explaining, "I don’t agree with him at all. Not one bit. But I need to speak to Jinx. Where is she?" The Sh’nar spoke among themselves in their high, sharp, chattering language. After a few seconds, one of the Sh’nar prisoners in the farthest cell called out, "She’s down here. But she says she doesn’t want to speak to you." Trip carefully and quietly walked down to the cell. "Please. Tell her I really need to speak with her. It’s urgent!" Trip waited. Eventually Jinx came forward. She leaned heavily on the cell bars and stuck her head out between the bars. "What do you have to say? I can’t believe you helped these pirates! Do you know what you’ve done to us?" Trip felt his face flush. He was so ashamed of what had happened. "I didn’t have much choice! They kidnapped me. If I hadn’t joined them, I’d be dead already." Jinx’s face didn’t show any reaction. "What are they going to do with us, Trip?" Trip didn’t want to tell her, but she deserved the truth. "Your ships are going to be sold on the black market. You—all of you—are being sent to a slaving camp. Oh, Jinx, I’m so sorry! I can’t believe this is happening!" Trip tried to explain. "We’ve made the jump to lightspeed. We’re on the way to the rendezvous with the slavers, somewhere out beyond the Frontier and the Sh’nar Dominion. We’ve got to do something now or else we’re all dead." Trip was going to go on, but then he realized how scary it all sounded. "Don’t worry, Jinx. I’ll free you. Somehow." Jinx paused and finally, she smiled. "Oh, Trip, it sounds like you’ve been through a lot, too. I understand. What can I do to help?" "I don’t know yet, Jinx. I don’t know how we’re going to get out of this one. I’d appreciate any suggestions." First, Jinx reached out and grabbed half a dozen food packets, stuffing them into her pockets. "Can you move around the ship?" "They don’t trust me yet, Jinx. And there’s this poison capsule they injected into me. See the scar on my neck? If I do anything wrong or suspicious, even get the captain upset, he has a remote transceiver that can rupture the capsule and release the poison into my bloodstream. It will kill me instantly." Jinx’s eyes widened as she realized how much danger Trip was in. "That could be a problem. And we’re at lightspeed now and don’t know where we’re going." "Jinx, that’s right. So there’s no way to call for help. Even if we could, we couldn’t tell people where to come to save us. And even if we knew where we were going, the odds are that the slavers and the pirates would be long gone by the time the Frontier Rangers or someone else showed up to save us." Jinx laughed. Trip had to ask, "What’s so funny?" "Trip, I was just thinking that you could have picked an easier problem to start with. If I didn’t know better, I’d say we should just give up now!" "Jinx, after all we’ve been through, I think we’ve both learned that giving up is never the answer." Jinx thought for a few seconds. "Trip, no matter how you look at it, we need some help. Maybe we can send out a message drone with our current coordinates. Maybe we could even find a way to stop the ship. What’s this bucket of bolts called, anyway?" "The captain, Diamond Black Joe, calls it the Diamond Shadow. It probably started life as a medium battle cruiser for one of those little planets out beyond the Frontier. I bet these pirates either captured it in battle or traded one of their cargoes for it. But I’ve got a copy of the deckplans on my portable computer and I know right where the message drones are stored." "That’s a little good news. You know, there’s a Frontier Ranger base on Capessia, the planet we were just on. The base is small—a few fighters and a cruiser—but that might be enough firepower to capture this ship. And the base is only about two hours lightspeed travel away." Trip already felt the plan starting to form in his head. "Two hours to get the message drone to the base and then two hours for them to fly back here. That means we have to disable the Diamond Shadow and strand it—unable to move—for at least four hours. If the Diamond Shadow moves, the Rangers won’t be able to find us. How are we going to do that?" Jinx laughed. "Trip, what one thing are both of us really good at? Fixing starship engines. So, if we know how to fix them, how hard would it be for us to destroy the Diamond Shadow’s engines?" Trip had to laugh with her. "I’m pretty sure I could do it in my sleep. Besides, from what I’ve seen here, their maintenance team isn’t the best. I’d be willing to guess that the drives are almost ready to conk out on their own." Jinx smirked and wolfed down one of the food packets. "See. It’s simple and no one gets hurt." Trip was running the plan through his mind and each time through, he got a more persistent feeling of dread in the pit of his stomach. "Jinx, I don’t know. It’s risky. It can’t be that easy. What if we get caught? What if we can’t figure out how to disable the engines?" "Trip, stop and think. What have we got to lose?" Trip scratched at the scar on his neck and muttered, "I see your point. Yeah, you’re right." That’s when Trip heard someone walk up behind him. Trip and Jinx were so involved in their conversation that they hadn’t even noticed that Datz had woken up. Datz, still half-asleep, asked, "Trip, what’s taking so long?"
27 | Struggle in the Prison Cells Datz waited for an answer. Jinx was silent. Trip tried to talk his way out of this, but he just stumbled over the words. "Just finished up, Datz. Everyone’s fed. I’ve got everything under control. You can just go back to sleep now if you want." Datz shrugged. "No thanks. I slept enough. So, you getting to know the prisoners, huh? Not a good move. Don’t let them get to be pets. Never get attached to your products." It seemed like Datz hadn’t heard any of their escape plan. Thank goodness for small favors, at least. Datz glanced from Trip to Jinx, his mind slowly turning as it tried to figure out what was going on. Trip saw a glimmer of recognition creep across Datz’s face. Datz looked right at Jinx. "I know you. From the restaurant at the starport. So that’s it! Trip here has a little friend. Well, Whistler is going to love this." Datz pulled his energy pistol from its holster and pointed it at Trip. Never taking his eyes off Trip, his finger tight around the trigger, Datz pulled his transcomm off his belt with his left hand. He laughed evilly, chuckling to himself. "Trip, I felt all along there was something wrong here and now I know. Click, click, you’re dead! Whistler is really gonna love this!" He slowly raised the transcomm. Then there was a flash of light reflecting off something metallic. It came from the prisoner cells and bounced off the floor right in front of Datz before skittering into the shadows. Datz looked down for just a split-second, glancing at the foil-wrapped food packet Jinx had thrown across the room. But a split-second was all that Trip needed. Trip leaped at Datz, diving under the arm holding the energy pistol, and tackling him. Even though Datz was older, taller and heavier, he wasn’t ready for Trip’s charge. Trip knew that surprise is what counts in a fight. Datz and Trip tumbled to the floor, Datz flat on his back, the wind knocked out of him. Trip scrambled to keep the energy pistol pointed away from him. Trip saw the confusion on Datz’s face, a what’s-going-on-here? expression replacing the evil joy that was there only a second ago. Datz’s left hand was empty, the transcomm now sliding across the floor and into the shadows. Datz couldn’t call for help but he still had his energy pistol, a weapon that could kill Trip with just one blast. Realizing that Datz was going to try to use the pistol, Trip reached frantically with all of his weight to pin Datz’s right arm to the floor. By shifting his weight, Trip managed to pin the arm, but now the rest of Datz’s body was free. Datz wriggled and twisted, trying to get out from underneath Trip. Trip heard Jinx and a couple of the other Sh’nar prisoners cheering him on, but then he felt Datz’s left fist smash into his jaw. Trip felt liquid and tasted salt in his mouth. Startled and dizzy, he almost let go of Datz. Trip heard Datz mutter, "I’m gonna kill you." Datz meant it. Trip, still holding the energy pistol down, tried to pry the weapon from Datz’s hand. He felt Datz slide and shift his weight. Trip knew that another punch was headed for his head, so he blindly kicked out. He made contact with Datz’s chest or stomach, he wasn’t sure which, but Datz let out his breath in a grunt and the punch faded without connecting. Datz still had a death grip on the energy pistol and was trying to turn it so he could fire at Trip. Trip heard Datz mutter, "That one hurt, shrimp. Now, I’m really gonna get you." Trip felt Datz pulling out from under him. Before Trip could react, Datz was free except for the arm clutching the deadly energy pistol. It was a fight for Trip’s life. If Datz got free, with his height and weight advantage, Trip would never be able to get him down again. Trip had to stop him now or he’d be dead in seconds. Rather than fight Datz, Trip let him roll away. And then, while Datz struggled to gain his balance, Trip leapt at him, pushing at him with all his strength and grabbed Datz by his vest. With Trip’s resistance suddenly released and Trip’s weight now coming at him, Datz lost his balance and fell to his knees. Datz tried to steady himself and brought the energy pistol around to point at Trip. But Trip wasn’t done yet. Holding onto Datz’s vest, Trip kicked his legs into the air and spun, twisting around. The sudden change in direction worked. Trip spun towards the prisoner cells. Datz, carried along like a rock tied to the end of a long string, spun around, gaining momentum as he was pulled along the smooth, polished floor. Trip heard a blast from the energy pistol and saw a flash of green light. He closed his eyes, praying he wouldn’t be shot. There was an explosion at the ceiling. Trip felt Datz still sliding along behind him until he felt a hard thump. Then, the struggle stopped. Trip opened his eyes and saw Datz slumped over, knocked out after hitting his head on the cell bars. Jinx cheered, "Trip, you did it! He’s out!" Trip sat back and took a deep breath, relieved and still not believing he’d succeeded. He crawled over to Datz, made sure he was out cold, and grabbed his energy pistol. He changed the pistol’s setting to "stun"—Datz had it set for "kill"—and then he fired it into Datz’s still form. Jinx said, "You know, that probably won’t keep him out any longer." Trip smiled and tucked the pistol into his belt. "I know. But it’ll give him one heck of a headache when he wakes up. I owed him that one. I’ve been wanting to do that for a long time." Trip found Datz’s transcomm and grabbed the food packet, returning it to Jinx. Jinx grinned and said, "Tasty, nutritious—and useful for jail breaks. Who’d have thought?" Trip found the cardkey that unlocked Jinx’s cell. The two of them pulled Datz’s body down the hall and crammed it inside a supply closet. Jinx found an emergency medkit and administered a surgical anaesthetic to Datz. "That should keep him out for several hours," she explained as she slipped the kit’s carrying strap around her neck. They closed and locked the closet, both of them hoping it would be the last they’d ever see of Datz. The Sh’nar prisoners demanded to be released. They said they were ready to take over the ship or were willing to die trying. Jinx calmed them down and explained her and Trip’s plan. While they disliked the idea of staying in the holding cells, they were quick to realize that one missing Sh’nar prisoner was a whole lot less noticeable than two dozen of them swarming throughout the ship. Reluctantly they agreed to Trip and Jinx’s plan. Trip was ready to get moving, but Jinx stopped him before they entered the main hallway. "Trip, what are we going to do about the poison capsule inside you? When they realize that you’re missing, you’re dead. You won’t even have a fighting chance." "Jinx, there’s not a lot we can do now. There’s no turning back and no way for me to talk my way out of this. I’ve got to take the chance." Jinx thought for a second and then said, "Give me Datz’s transcomm." She grabbed the transcomm and cracked open the hardened plastic case. She explained, "Even with that surgical kit, there’s no way to safely remove the poison capsule. But, if the activation signal is blocked by interference—" She grinned, holding the transcomm up in front of her. "If the signal is blocked, then you’ll be safe because Diamond Black Joe won’t be able to activate the capsule and release the poison." "That’s a great idea, Jinx. Now, how are you going to do it?" Jinx looked closely at the transcomm. "Well, this transcomm is designed to send a signal on a couple of specific frequencies. Well, all I have to do is make a couple of changes so it broadcasts static on all frequencies at once. The static should create just enough interference to scramble Diamond Black Joe’s activation signal. I think." Trip looked doubtful. "Jinx, you really think that will work? I mean, if it doesn’t, it’s not like I’ll get a second chance to try something else." "Trip, I think it will work. I really do. Let’s just try to stay away from Diamond Black Joe. At close range, his transmitter’s signal will get through." She handed him the transcomm. She explained, "When you press ‘transmit,’ the transcomm should flood the whole area with static interference. Two things, though. First, with that kind of energy drain, the transcomm’s power cell only has enough energy to last a couple of minutes before it burns out." "And? What’s the second thing?" Trip asked impatiently. "Second, you have to careful when you use this thing. The interference is going to be very easy to track down. It’ll be kind of like screaming out, ‘Here I am. Come get me.’ Only use it when you have no other choice." Jinx looked over at the closet where Datz’s unconscious body was hidden. "Trip, how long do we have before they notice he’s missing?" "Jinx, it’s going to be close. Our work shift is over in three hours. After that, someone else will show up to guard the prisoners. So we have three hours—if we’re lucky. We haven’t got much time. Let’s go blow up some engines." Trip opened the door to the hallway. The hall was clear. He whispered back to Jinx, "Come on, let’s go!" As he and Jinx took off down the hall, Trip reflected on what an odd combination they were. A human boy and an insectoid Sh’nar. Their races had fought three wars in the last century. They were supposed to be enemies, yet here they were, the best of friends. And here they were again, in the middle of an adventure. But this time, if things didn’t go well, there would be a terrible price to pay. Trip felt that scared feeling creeping back into him. He thought of Johnnie O.’s advice back at the sand pits. ‘You can’t grow until you take a few risks. You can’t beat your fears until you face them!’ Trip reached to his neck and the alyaman Jinx had given him just two days ago. The small globe hummed as he moved. He hoped his ancestors really were looking out for him right now. There was no turning back. Trip tried to picture how Uncle Craz would react to all of this. He saw his old Uncle, sitting on his favorite chair in the workshop, puffing away on his pipe. Trip thought Craz would say, "Trip, sometimes you have to get over your fears and be brave." In Trip’s imagination, Uncle Craz then paused, took a couple of puffs on the pipe and chuckled. "And sometimes, be brave and then run like the demons of Mas’na-treton are after you." Trip and Jinx started running towards the Diamond Shadow’s engine room. It took ten minutes to reach the engine room. The Diamond Shadow’s corridors were almost deserted. Some of the pirates were away delivering the Sh’nar freighters to the black market merchants, but most of them were celebrating their great "victory" over the Sh’nar convoy and the imminent wealth they expected to receive from the sale of the ships, cargoes and slaves. And, perhaps most fortunate of all, it was the middle of the night by ship’s reckoning, so those who weren’t celebrating were in bed, recovering from the grueling day. Now Trip and Jinx stood before the engine room doors. Trip said, "This seems like old times. You ready for this?" Jinx slapped him on the shoulder. "Wouldn’t miss it for the world. Now, let’s get to work." Jinx reached for the door, but Trip grabbed her hand, urging caution. "Jinx, we can’t just go blow up the engines. That would leave us stranded in space for at least four hours with no help. That means we’d have to capture over two-hundred pirates and take over the ship, which I don’t think we’re really up to, do you?" Jinx shook her head no, but she added impatiently, "Well, what else can we do?" "It’s simple. We make the engine failure look like a malfunction and hide! What would you rather do?" "Hiding is good, Trip. Hiding is good." Trip pulled his energy pistol. He turned to Jinx. "Now, when I burst in there, stay out of the way until the pirates are all stunned." Trip reached out and pressed the activation stud to open the door. He blindly jumped into the room and before they knew what hit them, two of the Diamond Shadow’s mechanics were slumped on the floor, unconscious, taken down by green blasts of stun energy from Trip’s pistol. Trip heard a clatter behind him. He turned around and saw a flicker of movement as one of the mechanics dropped the tool he was using and ducked around a corner. This was a race against time. Trip had to find and stun the mechanic before he could call the bridge and sound the alarm. Trip crept to the corner and carefully peered around, ready to pull back if the mechanic was waiting for him with a drawn weapon. Instead, he saw the engine bay. There was no sign of the mechanic. The bay itself was a darkened cavern, a maze of catwalks and ladders wrapping around huge tubes of reinforced plating that shielded the engines. Emergency lighting illuminated some of the walkways, while glowing readouts from computer interfaces were scattered about. Occasionally, flashes of light, almost like lightning blasts, filled the bay, but they left Trip virtually blinded, with spots flashing in front of his eyes. The catwalks extended at least three levels above him and an equal amount below. There were no safety railings. Thousands of cables and power conduits, some as thick as Trip was tall, others barely the width of his finger, snaked around the catwalks and engines. Coolant pipes, circuitry packs and emergency venting machinery cluttered the bay, making for darkened alcoves and blind corners. There were hundreds of hiding spots. Somewhere in this maze of machinery, the pirate mechanic was hiding. The roar of the engines was deafening. Trip wanted to cover his ears. Here, standing so close to this much power, the floor vibrated so strongly that it felt like being in an earthquake. Trip knew how easy it would be to lose his balance and fall while scaling the ladders and catwalks. Jinx came towards Trip and picked up the power wrench the crewman had dropped. She hefted it like a club. Trip immediately waved her back, shouting, "No, no, you’re not getting into this. He might be armed. What good would that do against a pirate with an energy pistol?" Jinx wasn’t ready to back down. "Trip, you know better than to tell me what to do. You’re doing this to save me and my people. I’m not going to let you take all the risks alone." Rather than argue with her—and he certainly wasn’t going to just give in—Trip was quiet and he looked back into the darkened labyrinth. "Jinx, just keep your eyes open and make sure he doesn’t sneak out of here on us. He can’t have a transcomm or else he already would have called for help. We can still pull this off." Trip tried to study the layout of the engine bay. It was like a giant, multi-level maze. Trip carefully headed into the darkness, alert for any movement. Trip felt like his teeth were going to be shaken loose as the catwalk vibrated with the Diamond Shadow’s motors. He wanted to grab his light crystal but he realized that it would make him an easy target if the mechanic had an energy pistol. Trip heard a clanging above him. He looked up just as a handheld fusion cutter slipped off a catwalk three levels above him. Someone had turned it on. Had the mechanic dropped it or just lost his grip? The cutter and its brilliant blue blade flashed through the darkness, tumbling end over end down towards Trip. The blade cut through the catwalk, missing Trip by less than a foot. There was a short screech and a flash of light where the fusion cutter’s beam vaporized the metal, and then a puff of smoke. The fusion cutter tumbled farther down. The walkway had a six-inch-long scar where the energy beam had neatly and effortlessly sliced through the metal. Trip shuddered when he thought about what would have happened if the fusion cutter had fallen into him. The cutter made three more cutting sounds as it snapped through the catwalks, and then it clanged on the floor, nearly thirty feet below. Trip felt a blast of hot mist and steam. The cutter had severed some cooling lines. He had to move quickly. Sometimes coolants were poisonous; the mist filling the air might be deadly. And now he knew his target was up above him, somewhere. Trip holstered the energy pistol, reached for the access ladder and started to climb. With both his hands occupied, he was vulnerable to attack. He searched the darkness, but his eyes hurt and had trouble adjusting to the sudden flashes of light coming from a dozen directions. He thought he saw the shape of a man up at the top of the ladder, but he realized his eyes were playing tricks on him as a flash of light showed it was just a bundle of conduits and power cables wrapped around a venting unit. Trip reached one level and continued to the next above him. He swung up on the catwalk. There was just one other level above him. Then Trip saw a blur of movement, up one level and about thirty feet down the catwalk. A flash of light revealed a white uniform. It was the mechanic. Trip headed for the nearest ladder and raced for the top level. As Trip reached the catwalk, he called out, "I’m not going to hurt you. Just surrender now." There was no response, but perhaps he couldn’t have heard if there was one. The catwalk literally rocked from side to side as if buffeted in a windstorm, shaken by the rumble of the powerful engines above, below and on both sides of him. Trip saw more movement ahead. It was just a shadow reflected on a computer console, but someone was moving just around the next corner. Trip pulled his energy pistol and crept low, crawling, hugging the swinging catwalk and desperately wishing there was a safety railing to hold onto. Trip approached the corner, growing more apprehensive with every step. Surely the mechanic had prepared some kind of attack. Trip made his move. He leapt to his feet and dashed around the corner, leveling his energy pistol, ready to fire off a quick volley of shots. He looked and saw a form standing in front of him. There was something familiar that made him pause. Then the darkness parted for a second as another flash of light filled the engine bay. For a split-second, before the darkness again rushed in, Trip saw that the form was Jinx, standing and smiling over the unconscious body of the mechanic. Jinx looked up and waved at Trip. "You can put the gun down, Trip. I got him!" Trip holstered his weapon, asking, "You didn’t club him over the head with that wrench, did you?" Jinx just held up the medical kit’s spray hypo. "No, no, it wasn’t nearly as messy as that. He was so busy watching out for you that he didn’t even notice me sneaking up behind him. Just a little surgical anaesthetic and in five seconds he’s in dreamland. Nighty-night." Trip and Jinx pulled the mechanic all the way back down to the main entrance. Then they tied up and gagged the three mechanics and stuffed them into storage closets. Finally, they got down to some serious work. Trip reset the engine computers so there would be a gradual build-up of excess power. "It’s kind of like taking a river and diverting some of the water into a pond," Trip explained. "You don’t really notice it at first, but all the while there’s more and more water flowing into the pond. That’s kind of what I’m doing. I’m building up more and more energy in these reserve power cells. It’s not a lot now, but in ten minutes there’ll be a lot of energy stored there." Jinx wondered, "What are you going to do with it?" Trip grinned. It was the grin of somebody who was ready to cause some trouble and couldn’t hide his glee. "That’s where you come in. Get on that console over there and disable the power surge failsafes. That way the engines won’t have any protection if there’s a big power surge." While Jinx got to work, Trip tapped away at the control computers, muttering to himself, "Now, all I have to do is program the engine computers to do exactly what they’re not supposed to do. Let’s set it for ten—no, fifteen minutes. And all we have to do—there we go. Good computer, that’s right—just dump all the energy from the reserve power cells into the main engine power feed at once." Trip laid out the plan for her. "Jinx, have you ever eaten so much that it made you sick, that you didn’t want to even burp because you were afraid it would all come back up? Well, we’re about to feed the engines too much power and they don’t even know how to burp! It’s not going to be pretty." Trip entered a few more instructions. "Just a couple more things to make this look like an accident." Trip grabbed his light crystal from his pocket and it instantly lit up. He grinned at Jinx. "Your gifts are coming in handy, Jinx." Trip wandered into the engine area, with Jinx close behind. Trip had to scream to be heard above the roar of the engines. "Now, all we have to do is just loosen up the power converters on each engine. Don’t pull them off! Just move the couplings a fraction of an inch out of alignment." Jinx nodded that she understood. Trip continued. "Good. When the power surge comes, the power will blow the converters apart." Jinx watched as Trip loosened the first converter. At a casual glance, everything looked fine. Only by studying the converters very closely was it possible to tell they weren’t perfectly centered. Jinx said, "Let’s see four—no, eight converters on each engine with these types of drives. When the converters blow, it’ll look like an accident, like the result of a power surge!" Trip grinned. "Exactly! When they blow, they’ll scrag a lot of the machinery inside the engines. It’ll take them hours and hours to tear these engines apart to get them fixed. And the whole time, the Diamond Shadow will be stranded in normal space, unable to move." Jinx grinned back at him. "The Frontier Rangers will have plenty of time to get here!" "See, Jinx, not just good looks, but brains too! We’ve got to get moving. I don’t want to waste too much time on this." Trip and Jinx split up. Despite working in poor lighting, the humid mist from the ruptured coolant tubes, and the deafening roar and sickening vibration of the engines at full power, within minutes the couplers were all knocked out of alignment, ready to blow apart when the time came. As they met in the main entry area, Trip held his ears. "My ears are still ringing. I can’t hear a thing!" Trip checked his chrono. "Now, one last thing. I have to erase the log documenting the commands I programmed in. And add a couple of surprises." Jinx took Trip’s energy pistol and guarded the entrance to the engine room, nervously hoping that no pirates would come along while they were here. Finally, Trip joined her and said, "Let’s go." Jinx’s curiosity was driving her crazy. "Trip, what did you do?" "Oh, not much. I just programmed the computer logs to erase the last twenty minutes before the explosion. The engine control programs are going to be erased four seconds before the power surge." Jinx laughed out loud. "You mean, even after they get the engines fixed, they’ll still have to reload all the engine control programs? They can’t run the engines without them. Trip, that’s brilliant!" "No, that’s not the brilliant part. The whole thing will look like just a really bad power overload. They’ll assume that the strain of the battle caused the blowout!" Jinx opened the door and stepped out into the hall. "We’ve managed to rig one pretty catastrophic blowup! This should keep them busy for hours. Not bad for a future slave and a kid they kidnapped off the street." "You’re right. Not bad at all," Trip said. He checked his chrono. "We’ve got eight minutes and fifty seconds until the fireworks begin. We’d better get going to the communications bay. We’ve got a message drone to launch." 29 | To the Communications Bay Trip and Jinx were nearly all the way to the communications bay and the precious message drones when they heard voices up ahead in the hall. "I can’t wait to get these prisoners off the ship. Then we can get to a safe port and have some real entertainment," one very loud, slurred voice spat out. "Easy, Greemes," another voice answered. "It’ll be a couple of days. Until then, you can just gamble away your share of the bounty with us!" There was a roar of laughter and Trip was able to pick out three or four other voices in the conversation. Trip whispered to Jinx, "There are a bunch of pirates in the hallway up ahead. I don’t think we can stun them all without someone sounding the alarm." Jinx agreed. "An attack won’t work. And let’s not even think about trying to fool them with an, ‘I was just taking the prisoner for a walk so she doesn’t get flabby,’ excuse." "Now that you mention it Jinx, I have noticed you’ve been putting on a little weight." Jinx cuffed Trip on the back of the head and muttered, "Watch it, little human." "Ow!" Trip whispered. "Alright, I earned that. Let me look up the deckplans and see how we can get around these guys." After a few seconds scrolling through the Diamond Shadow’s deckplans on his portable computer, Trip said, "We can do this. Up three levels. There’s an access ladder back a ways. I don’t want to use the lifts since there’s no escape if we run into some of the pirates. It’s not the most direct path but that deck is mostly maintenance stations and the corridors are a lot less likely to have anyone there." "That’s what we need. Lead the way." Trip carefully crept towards the access ladder. He could explain just his presence in the hallways if he encountered any pirates, hopefully giving Jinx a few seconds to hide. Of course, there were precious few places where an insectoid Sh’nar could hide on a ship like the Diamond Shadow, but that was besides the point. Up the ladders they went, moving swiftly. They carefully crept through the darkened corridors, always listening for pirates, hoping against hope that Datz or the stunned crewmen in the engine room wouldn’t be discovered and their plan ruined. Trip felt his spirits lift as he turned into the final corridor and saw the access ladder that led back down to the deck with the communications bay. Trip wished Jinx luck. "Here goes nothing," he said and then he scrambled down the ladder, disappearing from sight. Half a minute later he called up an all-clear signal to Jinx and she too scrambled down the three decks and dropped onto the corridor floor, looking around to get her bearings. Trip pointed to an unmarked door and pulled his energy pistol. "Same as before, Jinx. Pop the door open, fire at any crewmen and get to work." Trip glanced at his wrist chrono and a sour look crossed his face. "What’s wrong?" Jinx whispered. "We’re almost out of time. That detour wiped out our cushion. We only have two minutes until the engines blow." Jinx shrugged. "Well, it’s too late to turn back now." Trip opened the door and jumped into the room. The lone pirate on duty turned in his chair and had just enough time to ask, "You’re one of the new ones, right? What are you doing—" before a green flash of light slammed into his chest. The pirate never finished his question, instead slumping over and falling to the floor. Jinx rushed in behind Trip, closed and locked the door. Trip was already at the communications console when Jinx went to grab the pirate. She asked, "Same routine? Pirate in the storage closet?" "No time. Just help me with this," Trip barked as he studied the communications system, trying to figure out how to program the message drone. Trip forced his way into the central control program that ran the whole communications system. "Diamond Black Joe must be pretty confident. I haven’t found any decent security programs on any of these systems. Now, first, we have to make it look like the launching of the message drone is an accident." "How are you going to do that?" Jinx asked. She moved up beside Trip and marveled at how easily he raced through the communications programs. "It’s simple," Trip said. "When those engines blow ninety seconds from now it’ll create a huge power surge. Those things can destroy a ship’s electronics. They can damage just about any system—weapons, navigation, life-support, communications, even message drones." Jinx nodded. "I get it. We program the done to launch right after the engines blow. It looks like an accident, just one of any of dozens of possible failures. And while the Diamond Shadow’s crew is busy trying to assess the damage to the ship, the drone activates, jumps to lightspeed and flies to Capessia to notify the Frontier Rangers." "Exactly. Plus, that gives us time to hide. When they finally figure out this was sabotage, we’ll be so well hidden they won’t be able to find us." Trip grinned. "It’s perfect. Have to admit, I’m kind of proud of myself for thinking this all up." Jinx poked him in the ribs. "Yeah, you thought of it all by yourself. You know Trip, sometimes you are such a boy." Trip continued typing at the computer screen. Finally, he ordered the computer to execute the program, explaining, "Good. Now, the communications program will pump out some false data to make it look like a power surge activated the message drone. It’ll be days before they find my program codes that triggered this launch. By then, we’ll be home free." Jinx walked over to the main computer terminal and logged on. She chuckled. Trip asked, "What’s so funny?" Jinx said, "Well, I need to get the lightspeed coordinates for Capessia, so I logged onto the network as Datz. Now they’ll blame him for most of this mess." "Good thinking," Trip said. "I hope he gets in big trouble with Diamond Black Joe. Now, call up the lightspeed course they plotted for this jump. And tie the controls for the navigation sensors into your terminal. When we drop back to normal space, use the sensors to figure out where we are." Jinx nodded, saying, "No problem. We need those coordinates so we can tell the Frontier Rangers where to find us. It won’t be much of a rescue if they can’t track us down." After a few seconds, Jinx announced, "Okay, Trip. I have the navigation sensors patched into my computer console. As soon as we drop out of lightspeed, I’ll take a navigational reading and figure out where we are." Trip couldn’t believe how well this was going! "Jinx, this is almost too good to be true." Jinx smirked. "Don’t talk too soon." Trip shot back, "You should talk! There’s a reason we call you ‘Jinx.’ It’s not just because you’re real name is Jinshia’Knex." Trip turned back to the computer and muttered, "Now, all we have left is to program the message drone." Trip got up and checked his chrono. Less than one minute to go. His heart leapt and he felt his stomach tighten. This was all going to happen! The ship dropping to normal space, the lightspeed engines blowing apart, someone was going to find Datz and the stunned mechanics—there was no way to stop any of it now. It was like jumping off a diving board and into a pool. Halfway down you can’t change your mind and go back. The best thing to do is swallow your fear and stick to the plan because trying to change in mid-air just makes it hurt more when you smack the water! Trip asked, "Jinx, have you got the coordinates for Capessia?" He reached the access panel for the first message drone by the time Jinx answered, "Just sent them to the drone. Should I start the pre-flight?" "Not yet. There might be an alarm system. See if you can find and override it. I’ve got to record the distress message now." Jinx tapped a few keys as Trip reached out and grabbed the panel’s handle. His hand tightened, ready to twist the handle and open the panel. Then Jinx screamed, "Wait! Don’t open it!" Trip stopped. "Sorry about that, Trip. There’s an alert that sounds on the bridge if any of the message drones are activated. There’s an alarm on that access panel. Turn the handle and the bridge knows that someone has tried to get to the message drones." Trip sighed. "That was close." "I warned you about jinxing this," Jinx muttered as she tapped at the computer screen. "There, Trip. The alarm is disabled and you can open the panel. I’ll start preflight." Trip offered a quick, "Thanks." He reached out and twisted the handle. He swung the door open. Then th |